![]() Daring to change that and suggest that the past was even the slightest bit problematic is a cause for outrage, like their favourite toy has been snatched away and given to someone else when you were supposed to share from the very beginning. Their reaction is to let possessive toxicity bubble to the surface in response to social inclusion and rejection of tired routines, hateful of the greater respect now given to those who were once malleable punching bags. People who have made gaming a fundamental part of their identities in the days when it was known to exclude LGBTQ+ individuals, people of colour, and women are seeing it become more approachable than ever, encouraging different backgrounds to embrace an artform that has already been mainstream for a very long time. How do you square loving a game that sets out to deconstruct religious indoctrination by attacking it with evangelical talking points? We will one day, and the fallout will be a spectacle of fractured masculinity. You having a problem with that says far more about your own insecurities than that of the game, and I can’t believe certain subsets of the medium haven’t realised that yet. Dead Space only took a look at its initial form and how science fiction and horror have moved on in recent years, applying appropriate changes wherever it felt right. Nothing is being shoved down your throat. It’s just silly and so predictable in the modern landscape, and how revivals of games we love or new projects in existing franchises that dare update themselves to fit current sensibilities are suddenly abandoning an ignorance of politics they never had in the first place.
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